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Native stirrings

  • srgntkurgan
  • Nov 28, 2015
  • 2 min read

Far below the polar ice, a faint hum spreads intermittently for kilo-miles, vibrating at such high frequency that micrometric fractures begin chiseling out smooth contours in both stone and earth. Luminessence pierces the snowy veil, revealing tall pyramidal shapes as mountains make way for metal.

Warp energy crackles against machinery as an ancient sentience reaches out for functioning equipment littering an abandoned drilling operation. The sky, cloudy with code, ripples and distorts while small scarabs toil to first unearth the "protectors", before moving on to the next burial site. With a furious howl, and a booming flash of ethereal light, savage creatures of flame and blood begin prowling the area, noses twisted with contempt, eyes pealed for mortal victims. Scouring the snowdrifts, they are set upon by small swarms of scarabs, easily dispatched with flame and cannon blasts from a Khorne blood charot poised above them. The herald of khorne, Magrath, pushes his bloodletter hordes forward. Flesh hounds circle a perimeter, scanning for life and a cause for his incorporation.

Rising from the earth, five hovering Necron destroyers, deranged from their long slumber, begin blasting at the cannon, gauss energy quickly deteriorating its armour. The herald snarls, and declares a charge against the mechanical defenders, throwing his forces straight into gauss blasts before finally colliding into glorious combat, once again. The balllistic machines, however, are championed by a Destroyer Lord, barely cognizant of its new sense of being, but maddened by the disruption of its yet unknown purpose. They exchange blows easily capable of sundering any mortal, both nearly invulnerable, having given themselves over to greater powers in aeons past. Raging ever more furiously, the Herald finally strikes a downward thrust deep into the base of the Lord, staking it to the ground, it's eye-jewels dimming permanently.

Khorne's wrath yet unfulfilled, Magrath quickly orders all Necron structures in the vicinity set to warpflame, before marching into the snowy tundra.

Battle: 500 points

Mission: objectives (5)

Necrons: Recover and revive Necron structures

daemons of khorne: seek and destroy necron objectives.

daemons spent most of the game chasing scarabs and footslogging after the much quicker destroyers. The close combat challenges quickly swayed in their favor for a sweeping victory.


 
 
 

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